Convert Legacy Edition mods to Special Edition-compatible packages without installing the game

Files & Documents

This task guides the conversion of Legacy Edition mods into a format compatible with Special Edition packaging, without requiring game installation, focusing on safe packaging, metadata translation, and asset compatibility.

Who is this for?

Mod creators, archivists, and community packagers.

Before you start

Basic file handling, understanding of mod packaging conventions, access to original Legacy Edition assets (non-executable).

General Process (How it works)

  1. Inventory assets, config files, scripts, and references; mark items that require conversion or replacement.
  2. Specify folder structure, manifest fields, licensing blocks, and readme notes for the Special Edition package.
  3. Build non-executable tooling to adjust metadata, filenames, and packaging layout without running the game.
  4. Create sample packages with mock data to verify structure and asset references.
  5. Verify integrity, update release notes, licensing, and user guidance for end users.

Watch out in Free Plans

❌ Some features may require local tooling and a non-profit license
❌ Results may vary with asset formats
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